commit 48468d775d2ea6733da8f819f0340f64a70f06ef
parent cb4e6dc17228c869da82218481edacf7a5d486c6
Author: Erik Letson <hmagellan@hmagellan.com>
Date: Wed, 12 May 2021 16:11:10 -0500
spelling correction and remove unused method in game
Diffstat:
2 files changed, 1 insertion(+), 15 deletions(-)
diff --git a/src/base.py b/src/base.py
@@ -148,7 +148,7 @@ class BaseEntity(entity.Entity):
# Section 3 - Various Base Mode UI Element Classes #
####################################################
-class BasePauseButton(entity.Enttiy):
+class BasePauseButton(entity.Entity):
"""
Parent class for the buttons that appear in
the pause menu in base mode.
diff --git a/src/game.py b/src/game.py
@@ -104,20 +104,6 @@ class Game(object):
self.scene_manager.load_still_scene_from_file(data)
self.camera.load_camera_surface((SCREEN_WIDTH, SCREEN_HEIGHT))
- def lose_control(self, time = -1, followup_mode = None):
- """
- Switch to no-control mode for a set period of time. If
- time is a negative number, automatic followup will not
- occur in the update loop, thus locking the game in
- No_Control mode.
- """
- if followup_mode != None:
- self.return_control_mode = followup_mode
- else:
- self.return_control_mode = self.control_mode
- self.control_mode = CTRL_MODES.No_Control
- self.no_control_timer = time
-
def shift_frames(self):
"""
Shift to the next frame using the PyGame Clock object.