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heart-of-gold

Tactical RPG written in python, using pygame.
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commit 992e3860c25482a0b65e23b97dfc78f1dc7cdf24
parent f632477175c6fdb3c5d251d758b43566a46853ee
Author: Erik Letson <hmagellan@hmagellan.com>
Date:   Mon, 12 Oct 2020 22:24:16 -0500

Skeleton of Move classes

Diffstat:
Asrc/move.py | 47+++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 47 insertions(+), 0 deletions(-)

diff --git a/src/move.py b/src/move.py @@ -0,0 +1,47 @@ +import pygame +from . import board +from .constants import TILE_WIDTH, TILE_HEIGHT + + +########### +# move.py # +########### + +# This file contains: +# 1. The GenericMove class, which contains helper methods and values used by entities to move on the game board. +# 2. The AIMove class, which inherits GenericMove and is used by entities with AI control to move. + +# NOTE: Player-controlled units just get the GenericMove class, since Interface or a Manager can use the methods +# it contains to move such a unit. + +##################################### +# Section 1 - The GenericMove class # +##################################### + +class GenericMove(object): + """ + GenericMove contains data, structures, values, and + methods that are used by Entities in a tile board to + move from tile to tile. An entity is created with a + 'move' value that is a GenericMove object or one of + its child objects. + """ + + def __init__(self, entity): + + self.entity = entity + +################################ +# Section 2 - The AIMove class # +################################ + +class AIMove(GenericMove): + """ + GenericMove class with additional functionality for + AI-controlled entities. + """ + + def __init__(self, entity): + + # Parent initialization + super().__init__(entity)