2021-02-04 23:59 | some setup for menu expansion | Erik Letson | 3 | +8 | -0 |
2021-02-02 23:27 | note to self on further UI implementation | Erik Letson | 1 | +7 | -0 |
2021-02-02 23:22 | menu bg can now be transparent | Erik Letson | 1 | +9 | -4 |
2021-02-02 00:10 | basic gameplay loop now going! | Erik Letson | 7 | +27 | -8 |
2021-02-01 22:38 | upgraded to newest pygame and pytmx | Erik Letson | 1 | +2 | -2 |
2021-02-01 22:32 | work toward generic base ents | Erik Letson | 5 | +135 | -6 |
2021-01-31 23:02 | framework for npc convo at base | Erik Letson | 5 | +38 | -1 |
2021-01-31 19:18 | added framework for concluding battles | Erik Letson | 4 | +42 | -7 |
2021-01-30 07:48 | added delay and camera move scene effects | Erik Letson | 3 | +101 | -8 |
2021-01-29 21:45 | snap to first unit after battle intro | Erik Letson | 1 | +4 | -1 |
2021-01-29 21:39 | added generic screen fade effects | Erik Letson | 4 | +123 | -23 |
2021-01-29 18:35 | fix up some problems with scene segments | Erik Letson | 5 | +104 | -1 |
2021-01-22 15:09 | future refactor notes added | Erik Letson | 1 | +5 | -0 |
2021-01-22 15:06 | Cursor now in base mode | Erik Letson | 4 | +61 | -7 |
2021-01-22 08:37 | added base file | Erik Letson | 2 | +30 | -0 |
2021-01-21 23:45 | basic framework for base mode | Erik Letson | 5 | +35 | -3 |
2020-12-30 03:25 | fixed facing crash | Erik Letson | 1 | +1 | -0 |
2020-12-30 02:39 | added teams enum with more icons and pass on enemy turn | Erik Letson | 5 | +15 | -4 |
2020-12-29 22:22 | Now can set init camera pos for board | Erik Letson | 2 | +4 | -1 |
2020-12-29 22:08 | Added intro graphic | Erik Letson | 1 | +6 | -6 |
2020-12-29 22:00 | battle intro logic | Erik Letson | 1 | +17 | -0 |
2020-12-29 21:53 | battle intro logic | Erik Letson | 5 | +29 | -4 |
2020-12-28 23:35 | Added jisella proper portrait and fix dialog line length error | Erik Letson | 4 | +4 | -3 |
2020-12-28 23:28 | notes and made tile cursor invisible during dialog | Erik Letson | 3 | +9 | -1 |
2020-12-28 23:14 | Added battle dialog | Erik Letson | 6 | +19 | -25 |
2020-12-28 19:48 | progress toward dialog functionality | Erik Letson | 7 | +70 | -1 |
2020-12-28 17:30 | added ability for scene bg to be transparent | Erik Letson | 1 | +4 | -2 |
2020-12-28 17:08 | remove seperate dialog system and retrofit function to scene | Erik Letson | 7 | +24 | -154 |
2020-12-28 16:49 | just for posterity, gonna go a different direction with this | Erik Letson | 1 | +68 | -0 |
2020-12-23 23:56 | small work toward dialog | Erik Letson | 3 | +31 | -1 |
2020-12-23 19:50 | skel of dialog system | Erik Letson | 4 | +56 | -2 |
2020-12-22 20:47 | better guard anim changeout and added simple guard element to damage calc | Erik Letson | 2 | +16 | -4 |
2020-12-22 20:36 | Added guard button function | Erik Letson | 5 | +46 | -3 |
2020-12-13 08:13 | added another bg | Erik Letson | 4 | +9 | -1 |
2020-12-13 07:17 | Update license file | Erik Letson | 1 | +3 | -2 |
2020-12-13 07:10 | Added bg, added sword to jisella sprite, and added dodging | Erik Letson | 7 | +87 | -20 |
2020-12-05 04:44 | Added support for flipping in actor orientation | Erik Letson | 3 | +12 | -11 |
2020-12-05 04:06 | Added improved actor functionality in scenes | Erik Letson | 9 | +54 | -4 |
2020-12-04 23:09 | Perpixel alpha now working and improving scenes actors | Erik Letson | 11 | +49 | -28 |
2020-12-03 05:00 | Tentative per-pixel alpha functionality | Erik Letson | 2 | +84 | -53 |
2020-12-03 04:47 | Added Jisella stat screen portrait | Erik Letson | 8 | +36 | -4 |
2020-11-30 05:49 | comment cleanup and fixed face drag glitch | Erik Letson | 2 | +1 | -10 |
2020-11-30 05:44 | Colored attack notations | Erik Letson | 2 | +7 | -6 |
2020-11-30 04:08 | new, much more compact anim json style | Erik Letson | 6 | +105 | -639 |
2020-11-28 00:04 | Implement context manager for file opening | Erik Letson | 6 | +7 | -8 |
2020-11-27 22:27 | Implementing unit testing partially | Erik Letson | 5 | +35 | -3 |
2020-11-25 17:20 | Added affinity calc to damage | Erik Letson | 2 | +45 | -13 |
2020-11-25 00:04 | fixed rounding error in critical hit calc | Erik Letson | 1 | +1 | -1 |
2020-11-24 23:57 | Added attack notation texts | Erik Letson | 3 | +52 | -23 |
2020-11-24 20:58 | added expertise to stat display | Erik Letson | 1 | +14 | -0 |
2020-11-24 19:15 | Added HP display in statscreen | Erik Letson | 2 | +46 | -3 |
2020-11-24 18:40 | Added specific modulator for hp damage | Erik Letson | 1 | +8 | -3 |
2020-11-24 04:24 | Exceptions now properly occur in the manager bus | Erik Letson | 4 | +27 | -15 |
2020-11-24 03:56 | added level and exp display | Erik Letson | 1 | +14 | -0 |
2020-11-24 03:42 | added plumb bob | Erik Letson | 9 | +45 | -15 |
2020-11-23 19:14 | Filling out more of stat screen | Erik Letson | 6 | +64 | -16 |
2020-11-23 04:56 | Displaying affinities in stats | Erik Letson | 8 | +36 | -7 |
2020-11-23 03:44 | altered atk formula and added push button | Erik Letson | 4 | +9 | -6 |
2020-11-22 21:39 | big improvement to piece loading, levelup, active stat calc | Erik Letson | 6 | +196 | -235 |
2020-11-21 18:35 | Added name to stat display, plus can double click turn icon | Erik Letson | 5 | +38 | -10 |
2020-11-21 05:54 | Can now doubleclick to bring up status | Erik Letson | 2 | +57 | -15 |
2020-11-21 00:40 | Basic ver of the stats screen in battle | Erik Letson | 10 | +123 | -9 |
2020-11-19 19:19 | item database now a const, and stats now figure in equipment | Erik Letson | 3 | +31 | -24 |
2020-11-19 19:03 | Actual damage formula | Erik Letson | 3 | +74 | -5 |
2020-11-19 01:16 | added target-side damage calc and damage anim | Erik Letson | 5 | +458 | -18 |
2020-11-18 18:12 | Fixed facing calc | Erik Letson | 3 | +15 | -25 |
2020-11-18 03:57 | Added ability to drag unit to face | Erik Letson | 1 | +41 | -2 |
2020-11-18 03:32 | Facing arrows added and fixed attack face | Erik Letson | 4 | +43 | -10 |
2020-11-18 00:30 | rudimentary facing calc on attack | Erik Letson | 2 | +13 | -3 |
2020-11-17 23:57 | Attacking possible. This is now a simple but functional game! | Erik Letson | 5 | +203 | -5 |
2020-11-17 21:52 | Added items and attack highlighting | Erik Letson | 10 | +190 | -14 |
2020-11-17 19:32 | Improvements to the turn UI | Erik Letson | 5 | +31 | -20 |
2020-11-17 17:52 | managers should take camera as argument | Erik Letson | 9 | +23 | -22 |
2020-11-16 23:10 | names and hp bars in turn icons | Erik Letson | 2 | +42 | -3 |
2020-11-16 22:11 | Added health bars, and fixed turn order calc error | Erik Letson | 3 | +33 | -4 |
2020-11-16 00:30 | made camera snap when starting to move a piece | Erik Letson | 1 | +2 | -0 |
2020-11-15 21:52 | should be able to just wait | Erik Letson | 1 | +0 | -3 |
2020-11-15 21:51 | Added action buttons | Erik Letson | 6 | +46 | -24 |
2020-11-15 20:46 | Added action buttons | Erik Letson | 4 | +52 | -18 |
2020-11-15 15:46 | Some polish on turn transition and interface behavior | Erik Letson | 6 | +37 | -10 |
2020-11-15 05:47 | Camera now snapping correctly | Erik Letson | 1 | +1 | -2 |
2020-11-15 04:26 | Buttons are functioning in turn manager ui | Erik Letson | 9 | +115 | -13 |
2020-11-14 09:58 | Turn order calc should be working now | Erik Letson | 2 | +22 | -20 |
2020-11-14 03:42 | Initial, non-working version of turn display | Erik Letson | 13 | +155 | -26 |
2020-11-13 03:13 | Turn order working! FFX-style turns! | Erik Letson | 11 | +369 | -29 |
2020-11-12 19:50 | Camera scroll improvement, also work on turns | Erik Letson | 4 | +72 | -21 |
2020-11-11 20:00 | anything that sources constants should take it all | Erik Letson | 4 | +3 | -9 |
2020-11-11 19:55 | split off the largest subsystems to their own files | Erik Letson | 4 | +219 | -199 |
2020-11-11 19:47 | Improved bus fetching system by a lot | Erik Letson | 13 | +317 | -201 |
2020-11-10 20:38 | Teams now handled correctly in movement calc | Erik Letson | 2 | +22 | -12 |
2020-11-10 19:09 | Movement restored 110%. Refactor Complete! | Erik Letson | 4 | +34 | -86 |
2020-11-08 05:11 | Restored movement functionality (mostly) | Erik Letson | 2 | +33 | -44 |
2020-11-08 04:48 | Restored significant functionality | Erik Letson | 9 | +32 | -28 |
2020-11-08 04:23 | last refactor checkpoint, time to bring it back to life | Erik Letson | 4 | +80 | -35 |
2020-11-05 21:00 | Refactor checkpoint again | Erik Letson | 9 | +145 | -78 |
2020-11-04 23:22 | More refactor progress, checkpoint 3 | Erik Letson | 6 | +33 | -71 |
2020-11-04 22:20 | Basic skeleton of save system | Erik Letson | 3 | +27 | -7 |
2020-11-04 22:13 | Menu should now be in line with new functionality | Erik Letson | 2 | +6 | -7 |
2020-11-04 21:38 | Further refactoring work, checkpoint 2 | Erik Letson | 11 | +295 | -358 |
2020-11-03 23:59 | Refactor checkpoint 1, as-of-yet non-functional | Erik Letson | 5 | +365 | -346 |
2020-11-02 20:34 | Beginning the process of splitting up EntityManager | Erik Letson | 3 | +50 | -1 |
2020-11-02 20:23 | Some basic turn ordering functions, will greatly change | Erik Letson | 3 | +84 | -7 |
2020-11-02 19:25 | Some refactoring | Erik Letson | 3 | +27 | -69 |
2020-10-31 20:20 | Basic form of turn manager object | Erik Letson | 3 | +66 | -1 |
2020-10-30 22:53 | Camera now has limits on how far it will scroll | Erik Letson | 1 | +10 | -4 |
2020-10-30 22:33 | Camera movement implemented | Erik Letson | 3 | +30 | -5 |
2020-10-30 19:19 | Camera implemented | Erik Letson | 5 | +69 | -18 |
2020-10-28 20:16 | Fixed error where you could interact with a moving unit | Erik Letson | 5 | +41 | -12 |
2020-10-27 20:33 | Added arrow images | Erik Letson | 1 | +0 | -0 |
2020-10-27 19:27 | Much improved path nav in movement | Erik Letson | 1 | +1 | -2 |
2020-10-27 17:28 | Very dirty implement of path moving, not perfect | Erik Letson | 3 | +92 | -25 |
2020-10-27 05:11 | Implemented Dijkstras algo to find moves | Erik Letson | 4 | +122 | -25 |
2020-10-24 22:01 | Enumify game effects | Erik Letson | 4 | +7 | -13 |
2020-10-24 21:45 | Effectuality implemented for managers | Erik Letson | 3 | +17 | -35 |
2020-10-24 21:37 | Reimagined subsystems and managers | Erik Letson | 12 | +216 | -138 |
2020-10-22 23:01 | Planning and preparing | Erik Letson | 5 | +90 | -0 |
2020-10-22 01:10 | SceneManager now processing effects | Erik Letson | 4 | +44 | -18 |
2020-10-20 00:32 | Remove GameSubsystem and consolidate it to Manager | Erik Letson | 3 | +6 | -25 |
2020-10-20 00:29 | now displaying and positioning name in still scenese | Erik Letson | 3 | +24 | -15 |
2020-10-18 07:53 | Some todos added | Erik Letson | 1 | +7 | -0 |
2020-10-18 07:46 | Sound manager + scene voice implemented | Erik Letson | 8 | +107 | -11 |
2020-10-18 02:25 | Text now scrolls away in scenes if need be | Erik Letson | 2 | +14 | -1 |
2020-10-17 23:30 | Fixed multi-line rendering in scenes | Erik Letson | 1 | +17 | -6 |
2020-10-17 22:17 | StillScene text formatting advancement | Erik Letson | 1 | +21 | -5 |
2020-10-17 20:13 | Character displays now in still scene | Erik Letson | 2 | +17 | -21 |
2020-10-17 19:10 | StillScene text now rendering correctly | Erik Letson | 2 | +15 | -18 |
2020-10-17 09:05 | Semi-working implementation of still scenes | Erik Letson | 8 | +85 | -33 |
2020-10-17 06:44 | fixed typo in scene.py imports | Erik Letson | 1 | +1 | -1 |
2020-10-17 06:43 | Scene work checkpoint, near implementation | Erik Letson | 4 | +86 | -4 |
2020-10-17 05:27 | Mostly new images for still scenes | Erik Letson | 6 | +35 | -1 |
2020-10-16 21:53 | Advancement in scene loading | Erik Letson | 2 | +53 | -6 |
2020-10-16 21:09 | Sprites passed to vgos on init + scene loading work | Erik Letson | 5 | +34 | -27 |
2020-10-16 04:17 | Starting work on fonts | Erik Letson | 3 | +69 | -2 |
2020-10-15 04:02 | Bare-bones ver of scene.py | Erik Letson | 3 | +66 | -2 |
2020-10-15 01:17 | Enummed piece facing directions | Erik Letson | 2 | +9 | -8 |
2020-10-15 00:47 | enumify game state vals | Erik Letson | 3 | +29 | -28 |
2020-10-14 21:19 | Mode switching works now | Erik Letson | 3 | +39 | -23 |
2020-10-14 21:04 | Menu button pressing functionality | Erik Letson | 3 | +34 | -13 |
2020-10-14 20:26 | Now safe to switch between 2 current modes | Erik Letson | 3 | +4 | -6 |
2020-10-13 23:31 | Menu implemented in first functioning state | Erik Letson | 8 | +67 | -14 |
2020-10-13 03:24 | Skeleton of Move classes | Erik Letson | 1 | +47 | -0 |
2020-10-05 22:17 | list pip reqs in txt file | Erik Letson | 1 | +3 | -0 |
2020-10-05 21:04 | Menu should now load correctly, plus button obj added | Erik Letson | 2 | +44 | -1 |
2020-10-05 03:01 | More menu work, temp checkpoint | Erik Letson | 4 | +50 | -2 |
2020-10-02 20:48 | First parts of menu system | Erik Letson | 2 | +73 | -0 |
2020-09-25 01:37 | Added teams | Erik Letson | 2 | +8 | -5 |
2020-09-23 19:48 | Improved flow of move aux controls | Erik Letson | 2 | +8 | -2 |
2020-09-21 20:11 | Slightly improved sprite animation range in Piece | Erik Letson | 2 | +9 | -9 |
2020-09-21 05:12 | Filled out license | Erik Letson | 1 | +579 | -2 |
2020-09-21 04:38 | Animated movement system, big additions | Erik Letson | 6 | +149 | -25 |
2020-09-21 01:43 | Workingh thru movement issues, checkpoint 1 | Erik Letson | 3 | +90 | -12 |
2020-09-20 22:29 | Proper movement calculation now | Erik Letson | 5 | +36 | -15 |
2020-09-20 17:52 | Brief cleanup | Erik Letson | 3 | +4 | -22 |
2020-09-20 17:44 | Much better implementation of move range display | Erik Letson | 3 | +26 | -26 |
2020-09-19 03:34 | Very very basic movement calculation | Erik Letson | 2 | +17 | -0 |
2020-09-19 01:50 | Changed by-tile ent selection to exclude tile_cursor | Erik Letson | 2 | +35 | -13 |
2020-09-18 23:01 | Board overlay now being drawn, changed groups to LayeredDirty | Erik Letson | 5 | +70 | -10 |
2020-09-18 20:10 | animated cursor | Erik Letson | 3 | +11 | -0 |
2020-09-16 05:29 | Todo comment regarding jsons and saves | Erik Letson | 1 | +6 | -1 |
2020-09-16 05:24 | Added Unit functionality | Erik Letson | 7 | +138 | -15 |
2020-09-13 20:25 | Tile access method improved, new functions for as much | Erik Letson | 4 | +97 | -29 |
2020-09-13 02:39 | Basic visual tile cursor functioning | Erik Letson | 8 | +82 | -4 |
2020-09-12 20:15 | resized tiles to correct dim | Erik Letson | 3 | +22 | -20 |
2020-09-12 19:52 | Removed unneeded tile vgo subclass | Erik Letson | 1 | +5 | -37 |
2020-09-12 19:50 | Entity manager working, as well as animated entities | Erik Letson | 5 | +71 | -13 |
2020-09-11 06:32 | SheetManager now implemented and loads fine, plus new json defs | Erik Letson | 7 | +94 | -11 |
2020-09-10 03:55 | Board is now drawable | Erik Letson | 3 | +21 | -8 |
2020-09-10 03:44 | begin to be able to draw board | Erik Letson | 3 | +64 | -2 |
2020-09-09 23:33 | window working again | Erik Letson | 1 | +6 | -5 |
2020-09-09 23:28 | Test map via Tiled | Erik Letson | 2 | +28 | -0 |
2020-09-06 14:04 | Added board.py for play board | Erik Letson | 1 | +31 | -0 |
2020-09-06 12:34 | Rebuilt vgo.py | Erik Letson | 1 | +144 | -0 |
2020-09-06 10:20 | Rebuild of images.py and constants.py | Erik Letson | 2 | +120 | -0 |
2020-09-06 09:53 | Rebuild of game.py | Erik Letson | 1 | +141 | -0 |
2020-09-06 09:22 | Beginning a refactor. Everything must go. | Erik Letson | 9 | +0 | -432 |
2020-09-06 09:15 | cleanup commit last | Erik Letson | 6 | +53 | -8 |
2020-08-27 16:37 | changed shoot anim | Erik Letson | 2 | +9 | -9 |
2020-08-27 15:21 | Improved attack anim per suggestion | Erik Letson | 2 | +1 | -2 |
2020-08-27 02:53 | Added all animations for jisella and implemented simple animation cycler | Erik Letson | 5 | +110 | -6 |
2020-08-27 00:13 | animation of vgos now functional | Erik Letson | 3 | +53 | -9 |
2020-08-26 23:53 | slightly improved placement of image conversion | Erik Letson | 2 | +10 | -10 |
2020-08-26 23:10 | Fixed alpha issues and settled on tile size | Erik Letson | 3 | +10 | -3 |
2020-08-26 07:48 | Images now display | Erik Letson | 5 | +26 | -18 |
2020-08-26 07:25 | Setting up for images | Erik Letson | 2 | +22 | -11 |
2020-08-26 07:14 | Added images basics | Erik Letson | 1 | +77 | -0 |
2020-08-21 20:26 | Import constants into game | Erik Letson | 1 | +3 | -2 |
2020-08-21 20:24 | VGO reformatting | Erik Letson | 1 | +22 | -2 |
2020-08-21 20:19 | Reformat to vgo system early | Erik Letson | 1 | +0 | -0 |
2020-08-21 20:18 | Added interface system and integrated | Erik Letson | 3 | +33 | -8 |
2020-08-20 22:30 | added battlefield.py | Erik Letson | 1 | +17 | -0 |
2020-08-20 22:25 | added constants.py | Erik Letson | 2 | +14 | -1 |
2020-08-19 15:37 | added tile skel | Erik Letson | 1 | +6 | -0 |
2020-08-19 15:35 | entity class | Erik Letson | 1 | +22 | -0 |
2020-08-19 14:10 | basic skeleton | Erik Letson | 3 | +42 | -0 |
2020-08-18 22:13 | added gitignore | Erik Letson | 1 | +9 | -0 |
2020-08-18 22:10 | Init commit and license | Erik Letson | 1 | +7 | -0 |