commit 137c7e3e820a033c767549caf928bfea3e9dd3f2
parent cf36e05fcd0b6fe8592717c4183889e96cdc3803
Author: Erik Letson <hmagellan@hmagellan.com>
Date: Sat, 2 Oct 2021 18:01:54 -0500
chk
Diffstat:
3 files changed, 24 insertions(+), 1 deletion(-)
diff --git a/data/dungeons/testdun1/encounters.json b/data/dungeons/testdun1/encounters.json
@@ -0,0 +1,24 @@
+{
+ "factor" : 10,
+ "rate" : 12,
+ "parties" : {
+ "party1" : [
+ "Rat1" : {
+ "name" : "Big Rat",
+ "sheet" : "enemies_battle1",
+ "sprite" : [0, 0],
+ "color" : 9,
+ "level" : 1,
+ "xp" : 0,
+ "hp" : 100,
+ "mp" : 100,
+ "sp" : 100,
+ "phs" : 3,
+ "mag" : 9,
+ "agi" : 2,
+ "chr" : 2,
+ "luk" : 1
+ }
+ ]
+ }
+}
diff --git a/data/images/enemies_battle1.png b/data/images/enemies_battle1.png
Binary files differ.
diff --git a/main.py b/main.py
@@ -2,7 +2,6 @@ import pygame
from src import game
## GLOBAL TODO:
-# test
# 1. The UI is essentially at a different resolution from the actual game. This looks bad. Ideally the game's assets should be available in 2 main
# resolutions: 240p (320x240 window AKA 4:3 aspect ratio) and 360p (640x360 window AKA 16:9 aspect ratio). Both of these scale correctly to higher
# resolutions (especially the latter) and offer unique advantages: 240p is more accurate to traditional 80's PC and pre-6th generation console